Juan Carlos Gallo
Core Expertise
XR Development & Deployment
Unity XR · Unreal Engine · AR Foundation (ARKit/ARCore) · OpenXR · WebXR · VRChat worldbuilding · Microsoft HoloLens (Spinteractive) · Magic Leap (working knowledge) · Meta Quest · HTC Vive
Large-Scale Immersive Design
Stadium and arena AR activations · Citywide AR platforms · Cultural and civic storytelling · Enterprise and educational simulations · Training and visualization environments
3D Pipelines & Asset Workflows
Blender (primary) · Substance Painter · Maya (working knowledge) · UV mapping · Texturing · Real-time optimization for XR · 15 years in digital design, 3D, and motion graphics
Motion Graphics & Visualization
Directed motion-graphic presentations and 3D concept visualizations for corporate and cultural clients—translating complex ideas into clear, emotionally engaging visual stories. This foundation now drives my XR and AI-assisted visualization work in Unity and Unreal.
AI-Driven XR Production
Generative AI (Midjourney, Runway, Nano Banana, Veo 3, ChatGPT, Kling, HunYuan 3D, LTX Studio) integrated into XR pipelines for concept design, asset creation, VFX, and adaptive environments.
Data-Driven Visualization & Geospatial XR
Real-time data overlays · Interactive dashboards · Location-based AR · IoT-linked environments · Scientific and medical visualization
Technical Foundations
C# · Python · JavaScript · API & cloud integration (Firebase/AWS) · Data science & machine learning (MIT xPRO)
Creative Direction & Leadership
End-to-end XR project lifecycle · Cross-functional team leadership · Agile workflows · Stakeholder engagement · City-scale rollouts and arena deployments
Email: JcFractal2012@yahoo.com
AR/VR Architect | XR Product Innovator | Unity & Unreal Visualization | AI-Enhanced Design | Data Science & ML
I design and lead immersive, AI-enhanced XR experiences that fuse creativity, technology, and storytelling. With more than 15 years in digital design, 3D, and animation, and over a decade in AR and VR development, my work bridges art and engineering to transform how people experience space, culture, and information.
I am the creator and project lead of AR Miami, a citywide AR platform spanning Coral Gables, Wynwood, Miami Beach, and Downtown. Through over 30 holographic activations and collaborations with 50+ artists, AR Miami transforms the city into a living digital canvas of culture and storytelling.
As Lead XR Architect at 360 Entertainment, I developed arena-scale XR activations for the Miami Dolphins, BB&T Center, and NBA star Dwyane Wade, pioneering AR JumboTron experiences that engaged tens of thousands of fans live in stadiums.
I also serve as Lead AR and VR Architect for Before It’s Too Late, an MIT-founded climate innovation lab using immersive technology and public art to inspire environmental awareness. This work has been featured by PBS NewsHour, The New Yorker, NBC, and The Miami Herald.
My background in biology and data science (MIT xPRO) grounds my creative practice in systems thinking, applying predictive analytics, generative AI, and real-time visualization to immersive media. I integrate tools like Midjourney, Runway, Veo 3, NanoBanana, and ChatGPT directly into Unity and Unreal pipelines, accelerating concept visualization, narrative interactivity, and design iteration.
This fusion of storytelling, visualization, and AI-driven XR design defines my creative approach, building worlds that are not only visually compelling and technically precise but alive, adaptive, and ready for the next era of human–computer interaction.
Expertise at a Glance
XR Development
Unity XR · Unreal Engine · AR Foundation · ARKit · ARCore · OpenXR · Unreal (working knowledge) · Microsoft HoloLens (Spinteractive) · Magic Leap (working knowledge) · Oculus · HTC Vive
3D and Design
Blender (primary) · Substance Painter · Maya (familiar) · UV mapping · Texturing · Animation · Real-time optimization · 15+ years in digital design and motion graphics
Multimedia and Communications
Employee newsletters · Intranet content design · Multimedia campaigns · Video production and editing · Motion graphics · Event branding and signage · Digital and print collateral · Adobe Creative Suite · Canva · Microsoft 365 · Content management systems
Experience Architecture
Immersive UX and UI · Spatial storytelling · Interactive installations · Enterprise training simulations
Data Science and AI for XR
Generative AI pipelines (Midjourney, Runway, Nano Banana, Veo 3, ChatGPT, Kling, HunYuan 3D, LTX Studio) · Adaptive XR systems · Predictive analytics for engagement and optimization · MIT xPRO Data Science certification
Collaboration and Leadership
Cross-functional team leadership · City-scale XR rollouts · Stakeholder engagement · Creative direction · Agile workflows.